Working with a publisher this early on would have no doubt seen us having to hold back on some of the more outrageous ideas we have planned (not to mention most of them wouldn’t touch it with a 10 foot dildo), so going at it our own way with the community’s support is an exciting prospect for us.
We want to show and demonstrate actual gameplay before looking to the community for help. We also considered a Kickstarter but then decided selling a paper pitch to the community was not our style. We considered a few alternative options of funding, such as approaching publishers, many of whom showed interest but ultimately backed away due to fears around the controversy P4 may generate. To date, we’ve been 100% self-funding this title through Steam royalties, but now we need to grow the team further, and we believe involving the community is the best approach towards making the best Postal game ever happen.